For which tasks (responsibilities)? Implement gameplay mechanics, systems, and features using C++ and Blueprints Optimize game performance, including frame rates, loading times, and memory usage Debug and resolve issues in the game engine or custom code Virtual production: scene capture to SDI in live mode or video source inputs to scene Work with Unreal Engine tools (e.g., Level Editor, Sequencer, Material Editor, Animation tools) Develop shaders, materials, and special effects using the Material Editor and HLSL Collaborate with designers, artists, and other developers to integrate art assets, animations, and audio Cinematics: Work on cutscenes, animation pipelines, and visual storytelling What kind of professional are we looking for? 3+ years of experience in iGaming/Gambling/Gamedev, preferably with Unreal Engine 5+ Strong experience with C++ and Blueprints in Unreal Engine 5+ Strong understanding and experience with Virtual Production Experience with Level Editor, Animation tools, Material Editor and Sequencer Upper-Intermediate English level Nice to have: Art skill nDispaly experience What are the conditions and bonuses? —  Competitive Salary:  Competitive salary fixed in EUR with yearly performance reviews —  Remote Work Option: Choose to work remotely, providing greater flexibility and comfort —  Corporate Benefits: Medical insurance, psychologist, English-speaking club —  Paid Vacation: 20 working days of paid vacation + 10 time off in lieu, including national holidays —  Paid Sick Leave: 10 working days —  Professional Development: Get reimbursement for professional development courses and training —  Self-Development:  Get reimbursement for language courses, sports, massage, or life coach

Salary

Competitive

Project Basis based

Remote Job

Worldwide

Job Overview
Job Posted:
1 year ago
Job Type
Contractual
Job Role
Any
Education
Any
Experience
Any
Total Vacancies
-

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Location

New Zealand