Responsibilities | 岗位职责
Design and develop game server architecture using Java, Spring Boot, and microservices. 使用 Java、Spring Boot 和微服务架构 设计和开发游戏服务器架构。
Create and optimize RESTful APIs for in-game functionalities. 开发和优化游戏功能的 RESTful API。
Implement real-time multiplayer game logic, matchmaking, and player interactions. 实现实时多人游戏逻辑、匹配系统和玩家交互。
Manage and optimize databases (MySQL, PostgreSQL, MongoDB, Redis) for high efficiency. 管理和优化数据库(MySQL、PostgreSQL、MongoDB、Redis)以提高效率。
Work with cloud services (AWS, Google Cloud, Azure) to deploy scalable gaming environments. 利用 云服务(AWS、Google Cloud、Azure) 部署可扩展的游戏环境。
Optimize performance for low-latency and high-concurrency gameplay. 优化服务器性能,确保低延迟和高并发的游戏体验。
Requirements | 任职要求
✅ Proficiency in Java, Spring Boot, Hibernate, and microservices architecture. 精通 Java、Spring Boot、Hibernate 和微服务架构。
✅ Experience with database optimization and caching techniques (Redis, Memcached). 具有数据库优化和缓存技术(Redis、Memcached)的经验。
✅ Familiarity with WebSockets and real-time communication technologies. 熟悉WebSockets 和实时通信技术。
✅ Understanding of game networking, multiplayer logic, and load balancing is a plus. 了解游戏网络、多人游戏逻辑和负载均衡者优先。
✅ Experience with DevOps, Docker, Kubernetes is an advantage. 有 DevOps、Docker、Kubernetes 经验者优先。