Summary:

  • Build, maintain, and improve C++ software to facilitate research within the graphics research group.
  • Employ working knowledge of 3D, and utilize a state-of-the-art procedural graph execution system to implement efficient animation and simulation, contributing to research in this area.
  • Collaborate on high- and low-level system design aspects. Integrate and build code in a cross-repository setup.

Preferred

  • Experience working directly on any of the following within a game engine or film environment: Skinning, Blend shapes, Simulation of hair and/or clothing
  • Experience worked with levels of detail
  • Raytracing/off-line rendering or global illumination experience
  • Experience with NVIDIA OptiX.
  • Experience with Intel Embree.
  • Experience with parallel computation platforms like CUDA, OpenCL, or Vulkan Compute.
  • Expertise with Houdini, Maya, or Blender

Must-have HARD skills:

  • Bachelors in Computer Science, Mathematics, Physics, or related field
  • 2+ years doing research and/or working in R&D
  • 3+ years of experience developing in C++
  • 2+ years designing and implementing systems for animation, simulation, and/or geometry manipulation
  • Hands on experience working with scene storage formats/APIs such as USD, Alembic, glTF, or FBX

Salary

$50 - $100

Project Basis based

Remote Job

Worldwide

Job Overview
Job Posted:
1 year ago
Job Type
Contractual
Job Role
Any
Education
Any
Experience
Any
Total Vacancies
-

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Location

United States